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|Title:||A Physiological Feedback Controlled Exercise Video Game|
|Abstract:||Purpose: This thesis presents a proof-of-concept for the use of physiological feedback in active video games to control the heart rate of players. Rationale: Physiological feedback controls can be used to increase or decrease the physical demands of an active video game presented to the user. We introduce DanceBeat, a physiological feedback controlled active video game, designed with the intent to control players’ heart rates. Methods: A repeated measures crossover study was performed (n=23). Participants were exposed to two bouts of DanceBeat with target HRR zones corresponding to light and moderate intensity exercise. Results: The Light level kept participants within target zone 87(18)% of the time whereas the Moderate level kept participants in the zone 76(21)% of the time. The 95% confidence interval for mean HRR for both levels fell within the respective target zones. Significance: DanceBeat has the potential to be an entertaining and effective form of exercise.|
|Appears in Collections:||Electronic Theses|
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|ucalgary_2013_baradoy_graham.pdf||2.52 MB||Adobe PDF||View/Open|
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